Gilroy's Personal Pages on

ubidubium.net

Nuclear War

New Cards

rev. 2005 0722

My students and I have been playing a lot of Nuclear War lately. We decided that the fun of the game lay in the wacky special cards, and made our own. (We also play with some special House Rules.)

The "cards" linked here are actually HTML pages describing the card. Also available are actual graphics you can print, cut out, and tape to the back of existing Nuclear War cards. Each sheet is a PDF file in a 3x3 grid. Also, there is a listing ordered by creation date.

You can also find a compilation of cards inspired by Dr. Strangelove, or: How I Learned to Stop Worrying and Love the Bomb.


A-E F-J K-O P-U V-Z#

 

Icon Name Type Effect sheet
=A=        

Ace Pilot
Special
Extend a bomber's capacity by 50%.
6
Aircraft Carrier
Special: Installation
Bombers in flight don't count.
8
Alien Abductions
Top Secret
Lose 15 M; maybe save 12M
6
Allied Missile Shield
Special: Installation
You can intercept weapons not aimed at you.
16
Antimatter Bomb
warhead
Kills 6 M + a card + extra
9
Anti-Submarine Warfare
Special
Kills a sub.
1
Apocalypse Whenever
Special
End the world at will.
7
Arms For Hostages
Top Secret
Swap a warhead for people.
7
Arms Race
Secret
You and an enemy try to draw the best card.
15
ASAT
Special
Interceptor for space systems.
14
Asymmetric Warfare
Top Secret
Your enemy must fend off an insurgency.
15
AWACS
Special: Installation
Improves all interceptors you fire
11
B52 StratoFortress
Bomber
carries 200 Megatons
5
Battleship
Special: Installation
roaming damage source
8
Blackout
Secret
Lose turns, gain people
10
Blogs Gone Wild!
Secret
Randomly expose command lines
5
Bobble
Special
Total immunity for one turn.
7
Breadbasket
Special: Installation
Gain people each turn.
8
Bride of Supergerm
Top Secret
Tends to kill 9M, but damage wanders.
1
Bunker
Special: Installation
Protect one installation
17
Bunker Buster
Warhead
Attack an installation during a nuclear detonation.
11
Caterpillar Drive
Special: Installation
Your subs are harder to kill.
11
Celebrity Chase
Secret
Enemy loses one turn.
1
Chemical Warhead
Warhead
Average kills 20M but damage wanders
4
C.M.D.F.
Special
Shrink one warhead
11
Coattails
Special
If an enemy benefits from Propaganda, so do you.
13
Congressional Oversight
Special: Installation
You can discard up to 3 cards but risk losing a turn.
16
Corporate Takeover
Special
Seize an installation
12
Coup d'Etat
Top Secret
Various random effects as an enemy's government collapses
10
CRM-114
Special: Installation
You can reorder your command line each turn.
16
DEFCON 1
Special
Immediately respond to a nuclear attack on you.
13
Deja Vu
Special
Resurrect any previously-used Special card
10
DEW Line
Special: Installation
Reduce damage from enemy nukes
8
Dial-a-Yield
Warhead
Adjustable-size bomb
10
Dong Feng
Missile
Very large (200 Mt) "stealth" missile
9
Down the Rabbit Hole
Top Secret
You gain 5M or enemy loses 10M
2
EMP Warhead
Warhead
enemy loses turn, maybe missile in flight
2
Enhanced Neutron Bomb
Warhead
Chance to take up to 9 of the enemy's cards.
3
Expose
Special
When an enemy throws away a Propaganda, everyone else gets people.
13
Extreme Prejudice
Secret
Lose 1 turn.
6
=F=      
Fail-Safe
Special
A bomber launch is followed immediately by detonation
9
False Orders
Special
Force an enemy sub to attack someone else.
13
Faulty Inventory Control
Special
Reduce the size of an enemy's warhead
13
FB-111 Switchblade
Bomber
Rapid-fire bomber
10
F.M.A.D.
Special
resuable anti-bomber system
9
Free Trade Agreement
Special: Installation
You can trade a card per turn with one nation
17
Go Fish
Secret
Demand a card from an enemy
12
GPS Scrambler
Special
bombers hit random target
3
Gravitational Slingshot
Special
Instead of losing a turn, you gain one.
15
Guns or Butter
Top Secet
You give up one warhead, one weapon, or 1M.
2
Hack Attack
Special
Enemy command line is randomized.
4
Hardening
Special
You are immune to EMP, solar flares
5
Hawking Bomb
Warhead
random-yield warhead
7
Heck's Hex
Top Secret
Make every player attack one nation for one turn.
7
Hijack!
Special
Commandeer an enemy bomber
14
Horrible Black Void
Top Secret
10 M citizens vanish
11
Hubbert Peak
Top Secret
All bombers have a chance of crashing.
12
Incendiary Bomb
Special
destroy cards over three turns
9
Inertial Guidance
Special
Riase the chart level on one attack
5
Inflight Refueling
Special
Bomber persists even if non-warheads are turned up.
1
Istribitel Sputnikov
Warhead
Upgraded killer satellite
6
Itchy Trigger
Special
A missile launch is immediately followed by detonation.
2
J.A.S.S.M.
Warhead
cruise missile launchable by bomber
10
Jedi Power
Secret
A host of random mystic powers
12
Judgment Day
Top Secret
The wicked are punished and the virtuous rewarded.
16
=K=      
Kanban
Special: Installation
You now replace Secrets immediately.
14
Karmic Enforcer
Special
When someone tries to make you lost your turn, you get to do it to them instead.
17
Kessler Syndrome
Secret
Orbital debris field has a chance of destroying space systems.
6
Lawyers, Guns, and Money
Top Secret
Your intervention in a neutral country has random outcome.
17
Leaflets
Special
Allows a bomber to utilize Propaganda in wartime.
5
Let's You and Him Fight
Top Secret
Two enemies lose turns.
1
Life on Mars
Secret
You gain 1M from everyone but lose 1d6M to flu.
3
Lunar Base
Special: Installation
Throw Moon rocks at your enemies.
8
Manchurian Candidate
Top Secret
Take over an enemy for one turn
15
Mars Attacks!
Top Secret
Rampagng saucers can only be stopped by nukes or germs.
16
May Day
Secret
Draw four new weapons or warheads
15
Microwave Mishap
Top Secret
Kill 10 Million enemy.
6
Mineshaft Gap
Secret
Gain 3 M people for 1d3 turns.
15
Mir
Special
Limited space platform
6
Misdirection
Special
Steal people during a population transfer
11
Missile Gap
Top Secret
Play a Prisoner's Dilemma with an enemy.
7
MK Ultra
Special
One propaganda card playable during war.
1
Mother-in-Law of Supergerm
Top Secret
Fast-moving killer virus.
15
Moving Day
Secret
You and enemy swap seats
4
Murphy's Law
Special
Change any d100 result to 01.
11
Multi-Staging
Special
Allows one missile to accept up to three warheads
4
Nanotech Nightmare
Top Secret
Converts population into cards
1
Neutron Bomb
Warhead
Eliminate people and cards
6
Obsolete Computers
Secret
Enemy must play four cards in his/her command line.
2
Ogre
Top Secret
Roving cybertank
17
Ohio SSBN
Submarine
A "bomber of the sea".
12
Olympics
Secret
You and a random nation receive people.
6
Operation: Paperclip
Secret
Enemy must surrender one weapon or warhead to you.
2
Orbital Defenses
Special
Reloadable interceptor
7
Overload
Special: Installation
Atomic cannon is enhanced
3
=P=      
Paratroopers
Warhead
Deployed from bomber, with various damage options.
14
Partisans
Special: Installation
Do damage behind enemy lines.
17
Peace Breaks Out
Top Secret
World peace enforced for two turns.
3
Police State
Special
Renders propaganda useless but you lose people to re-education.
3
Population Explosion
Special
Convert people into megatonnage.
4
Pop-Up Missile
Missile
One-shot space platform
13
Prescience
Secret
You see your next five d100 rolls.
9
Project Babylon
Special: Installation
You can fire things into space without a launcher.
17
Project HAARP
Special: Installation
You use geophysical warfare to random effect.
17
Project Hephaestus
Missile
Detonate a nuke at the Earth's core.
16
Project Orion
Special: Installation
Use one warhead to launch another.
15
Psychokinesis
Special: Installation
Change the order of the dice in a d100 roll once per turn.
16
Pyrokinetics
Special: Installation
Once chance per turn to destroy a card from an enemy's hand.
15
Quantum Computers
Top Secret
You draw one extra card per turn. Chance of explosion.
4
Reality TV
Secret
You loses 5M people.
1
Rebuilding from the Rubble
Special
Resurrect one installation
12
Reunification
Top Secret
Average your hand with an enemy nation.
14
Rocket Base
Special: Installation
Missiles in flight don't count.
8
SAGE
Special: Installation
Interceptors have a chance of being re-usable
10
Sakharov Effect
Special
You receive 20% of the (fictional) kills due to an enemy nuclear test.
2
Sealed Border
Special
You are immune to involuntary population transfer.
3
Seawolf H-K
Submarine
hunter-killer submarine
12
Shall We Play a Game?
Top Secret
Random extra attack
7
Shutdown
Secret
Your government collapses.
14
Singularity
Top Secret
Network transcends
9
SLAM
Missile
Nuclear-powered cruise missile
10
Sleeper Cell
Special
You have a chance to detonate a nuke without using a delivery system.
16
Sneak Attack
Special
Force it to be your turn.
5
Sonobuoy
Warhead
Reveals subs
11
Space Marines
Missile
Take over one space-based system.
14
Spy Plane
Special
roving intelligence gathering
5
Spy School
Special: Installation
You can recover used spies.
13
Suitcase Nuke
Special
Detonate a 10 Mt warhead on your enemy without a delivery system.
6
Survivalists
Secret
"Spare" people to absorb some of the blow from nukes.
11
Sweeping Away the Last Remnants of the Old Republic
Secret
You discard non-warfare cards and redraw
17
Terminal Phase
Active Guidance
Special: Installation
Your missiles sometimes dodge interceptors
13
Theater Defenses
Special
Interceptor for non-interceptable warheads (subs, space platform, etc.)
3
Them
Top Secret
You lose 10M.
2
The Swarm
Top Secret
Wandering cloud of killer bees
7
Time Bandit
Special
Steal another player's turn.
14
Timequake
Secret
Player order is reversed for one turn.
3
Tit-for-Tat
Special
In response to a warhead played on you, you may immediately play the same warhead from your hand.
2
Total Mobilization
Secret
Extra people and, possibly, extra cards.
4
Twist of Fate
Special
Re-roll one die roll.
4
University Labs
Special: Installation
Chance of drawing an extra card
9
=V=      
V-3 Supercannon
Special: Installation
Cannon can attack any nation but must be pre-targeted
16
Valkyrie
Special
Harvest the dead after a Scret
9
Volcano
Top Secret
Lava kills your citizens and those of your neighbors
12
War College
Special
Your nukes do extra damage.
8
Weather Control Satellite
Warhead
Chance to kill 4M or 10M every turn.
4
Wild Weasel
Special
Reduces damage level on the spinner/chart
5
Wolf Pack
Special: Installation
Subs can carry up to 40 Mt.
8
WOPR
Special
Roll dice three times and keep the result you like
13
XF-85 Goblin
Warhead
Fighter escort stops interceptors
10
XX Committee
Special
Negate a Spy and punish its user.
12
Zombie Bomb
Special
Recover "dead" bodies from the warhead you just played.
1