Nuclear War Expansion Cards
Created by Bernard HP Gilroy and students
(c) 2005 Gilroy. Free for non-profit use.
More information (including a consolidated list) is available.
Special: Installation
Battleship

Card
Text

Play through your command line.

Can sail one spot CW or anti-CW each turn or can stay still and attack enemy on whose coast it is
sailing.

Kills 1d3 M once per turn.

Can return to port if it sails to your coast. Cannot be attacked in port; can be sabotaged only in port.

Cannot bombard or sail past any nation with a minefield.

Can be attacked like Atomic Cannon.


Additional Notes and Information:

We decided that, if you have a battleship out when you're put out of the game, it "goes rogue": On 1-2, it sails CW; on a 3-4, it sails anti-CW; and on a 5-6, it attacks wherever it happens to be.

It is of course obvious that battleships are obsolete, especially in the sort of warfare contemplated by this game. On the other hand, no Polaris missile ever carried a warhead anywhere near 10 megatons, so apparently all weapon systems are on steroids. In which case, why not a nuclear battleship?

-=-BhpG 2005 0617