Nuclear War Expansion Cards
Created by Bernard HP Gilroy and students
(c) 2005 Gilroy. Free for non-profit use.
More information (including a consolidated list) is available.
Special
Spy Plane

Card
Text

Play via your command line.
Send either CW or anti-CW. On your turn, roll 1d6 and receive intel on overflown nation:

Roll Effect
1
Shot down by air defenses
2
No useful intelligence gained
3, 4
Conudct a census
5
Look at enemy command line
6
Look at random two cards in enemy hand or reveal a sub

The plane then moves to the next country same direction. Persists until shot down; spends turn over homeland refueling (no intel on self) You may opt not to spy, in which case plane simply moves at end of turn.


Additional Notes and Information:

This is a little like the Spy Satellite and a little like the Cruise Missile. It's a little weaker than the Spy Satellite in that you can't control on whom you spy, but at least you don't need a booster to launch it and the enemy can't take specific action to counteract it.

I'm a little concerned about having it be a "Special", since there are anti-Special cards and I don't want them being able to shoot down the spy plane. It might be re-classed as a "bomber" with zero loadout.

-=-BhpG