Author: mongreldogs

  • Lunacon 2014 (2c): Reading by Merav Hoffman

    Lunacon 2014 (2c): Reading by Merav Hoffman

    Saturday 12 Noon

    Panelist: Merav Hoffman (duh)

    I don’t attend a lot of readings, because I generally prefer reading things at my own pace.  I don’t find the timbre of the author all that engaging.  On the other hand, Merav was a very welcoming presence at my first Lunacon and I wanted to make sure I at least caught her to say Hi, and this seemed a good time to do so.

    I came in at the tail end of someone else’s reading, and I can’t really comment on it.  Then, after a few minutes’ break, Merav asked us “Dogs or elephants?”  Apparently she writes childrens’ stories and had two ready to go.  The common consensus was, dogs.

    Ironically, she  then read a story of hers called (I think) “Circus”, but it wasn’t about a circus, it was about a dog named Circus. (It did also have acrobats in it.)  It was sweet and simple, and flowed really smoothly.  I was reminded of the Bard writing group at Hun, back when that was a going concern.  (Part of me wonders if it would be worth reviving in some form.)

    After “Circus”, she also read a reinterpretation of Rapunzel, or rather, a sequel of sorts.  Almost as an aside, Merav mentioned that the origin of Cinderella lies in a story from China, which I had never heard.

    A propos of nothing, I also have to comment on the surreality of the con: While Merav was reading about Rapunzel, a troop of Star Wars stormtroopers loped past the open door.

     

  • Lunacon 2014 (2a): Altering Time and Perception

    Lunacon 2014 (2a): Altering Time and Perception

    Saturday 11 AM Odelle

    Panelists: Walter Hunt, David Sklar

    This was not especially well-attended: at first, just the panelists and me.  By the end, another 6 or so people had shown up.  First panel on a Saturday is probably a dead zone.

    There were really two topics to be discussed:

    1. How is a story paced?
    2. How do you elide the unnecessary details while avoiding info-dumps?

    As an example of an author messing with time sense well, one panelist offered up Dirk Gently’s Holistic Detective Agency.  The other came back with Slaghterhouse Five.  I thought of Catch 22.  

    My personal observation: We are very much a cinematically-informed people now.  How can you evoke the equivalent of time-lapse photography or bullet-time effects?

    • Interestingly, to convey speed, it’s important to avoid detail.
      • You might plot out every intricate movement in the sword fight, but long paragraphs slow down the reader’s time sense.
      • Short but evocative phrases can heighten tension.
      • Creative use of punctuation can control time-sense too.
    • Indicating jumps in time without explicit title-carding is possible but tough.
      • For longer jumps, you can use subliminal clues, such as mentioning that a city is inaccessible except by boat in one period, then commenting on the new railroad opening in another.
      • Sometimes you can use fashion or manners to indicate the discontinuity.
      • It can be helpful to encounter the older versions of characters from earlier in the timeline.
    • How do you ensure the reader doesn’t get lost?  Or how do you lose them constructively, if that’s the point?

    How do you signal (to editors or readers) that you’re making a stylistic choice and not just being lazy?

  • Lunacon 2014 (2b): Write What You Don’t Know

    Lunacon 2014 (2b): Write What You Don’t Know

    Saturday 12 noon

    Panelists: Walter H. Hunt, Laura Anne Gilman, KT Pinto

    Sadly, this was not (imho) a very successful panel.  The panelists talked around the topic but never addressed head-on how to avoid the pitfalls of writing about things you haven’t experienced.  Walter Hunt mentioned that he’s spent a lot of time volunteering at a living farm and so sees a way of living most of us can hardly imagine.  The panelists bemoaned the writers who treat horses as simply breathing automobiles.

    One thing I hadn’t thought about was, how do you write likeable characters from an unlikeable time?   Historical fiction set in 1802 New Orleans can’t really avoid the whole slave question, and indeed, your hero is likely to know slaveowners or be one himself.  It’s unsatisfying and a little flat to make all your protagonists be modern, liberal, open-minded people who happen to be centuries ahead of their time.  Unfortunately, the panel didn’t really offer any insight into what to do about it.

    A different, related difficulty is, how do you avoid having your readers think that you, the author, agree with the objectionable mores of the era in which you set your book?  If your hero does not inveigle against slavery (possibly because he grew up a plantation owner’s son), some might see that as tacit approval on your part.  The published authors seemed to agree, there is no way to avoid this completely.  It just comes with the territory.

    I made a personal discovery, to wit, once someone mentions the vampire story they wrote, I just tune them out.  It isn’t fair but I just don’t respect that genre.  In my defense, every single instance it occurred during this Lunacon, my disdain ended up being justified.

  • Lunacon 2014 (1c): Firefly the Game

    Lunacon 2014 (1c): Firefly the Game

    I was excited to attend this game demo.  I am a fan of all things Firefly, and actually have a copy of this game but hadn’t had a chance to play it yet.  So when a game got underway in the gaming room, I dropped by to check it out.

    (more…)

  • Lunacon 2014 (1): Friday

    Lunacon 2014 (1): Friday

    OK, so it’s really Saturday when I’m writing this.  But it’s about Friday.  🙂

    I attended three panels (and one fire alarm):  “Building Character“, “Alternate Technologies in Historical Fiction“, and “Firefly: The Game“.  I also poked around the dealer’s room for a bit,

  • Lunacon 2014 (1b): Alternate Technologies in Historical Fiction

    Lunacon 2014 (1b): Alternate Technologies in Historical Fiction

    Panelists: Russ Handelman, James Cambias, Paul Calhoun

    And here he is, That Annoying Guy From One Seat Over.  This archetype shows up at every con, like a restless spirit.

    One of the panelists pointed out that, more or less by definition, this would actually have to be about alternate historical fiction.

    Examples of a missed technology:

    • Handelman: Could steam locomotives have happened 50 years earlier?
    • Cambias: Once you have cloth and fire, you can have balloons.  Why did they wait until the 18th century?  (Some people think the Mesoamericans had them.)
    • Calhoun: complex calculators like the Antikythera Device.

    All in all, Calhoun was far and away the least effective panel member.

    Technology needs a use before it will be adopted.  Muscle power is effective and cheap — you only get machines when the application is impossible or expensive to do with muscle.

    Technology that disrupts existing power structures will be resisted by the people in charge of those structures.  Until the modern age, societies were not tolerant of that disruption, so change came very slowly.  If you want an industrial revolution in ancient times, you’re going to have change the form of antiquity.

    Handelman mentioned a book called The Most Powerful Idea in the World, which posits that the Industrial Revolution occurred in England because the English had invented patent law.  I wonder if the century of civil war and ongoing disruption was also vital.

    Then, there was a fire alarm and we had to flee the building.  That cut the session short.

  • Lunacon 2014 (1a): Building Character

    Lunacon 2014 (1a): Building Character

    Panelists: Mike Flynn and Ken Atlabef.

    I was a little disappointed to see that the first panel sported Mike Flynn as a guest.  At the last Lunacon, Mike Flynn was the moderator for the panels I consistently liked least.  My recollection was that he was a know-it-all who made points only to emphasize his intelligence or to plug his own books, and that the expertise he claimed did not jive with my own knowledge in those areas I had actual expertise in.  To be fair, at this panel, he was much more witty and, since it was a writing panel, a lot more effective.  He did continue to make it all about him, although it turns out, he can be pretty funny.

    The first thing I noticed is how old the audience skewed — I might have been the second or third youngest person there, and I am no spring chicken.  This might owe to it being the very first panel to open (before they’ve even set up registration!); maybe only geezers can get away in the mid afternoon on a Friday.  🙂  However, looking over the whole evening, it does seem that Lunacon is trending gray.  More on that later.

    The title of the panel was a play on words.  Rather than moral education, it was about how to craft characters that people will care about and that have the strength to carry your story.

    The two panelists did make some really good observations, which I think I’ll find useful when I ever wander back into writing fiction.  In no particular order of importance:

    • Most sci fi is  plot-driven.  Other than sci fi, most modern fiction is character-driven.  This is probably why sci fi fans complain that other works drag or seem to be about nothing.
    • It’s important that characters be true to life.  “True” here doesn’t mean factual or literal.  True-to-life means that the characters act in ways that make sense to the reader.
    • The star of Lord of the Rings is Middle Earth itself.  Tolkein didn’t write a story so much as a travelog.
    • Altabef felt very strongly that you need to “profile” your characters fully before writing them.  He came back to this several times.
      • They need to have a back story and you need to know it.
      • You must create as much detail as you can.
      • But you should reveal only the “telling details” — the ones needed to move the plot or to define the character.
      • It’s OK to surprise the reader later but you should never be surprised.
      • That’s what a first draft is for — to uncover the ways your characters will surprise you.
    • Flynn felt that, when you introduce a character, you should provide the reader with a physical image as soon as possible with as much definition as possible.
      • Don’t write stories about ghosts (unless it is a literal ghost story and your character is  a literal ghost).
      • The character should be doing something that reveals who he is.  Think Indiana Jones, who is being Indiana Jones — whip cracking, cautious, observant — within 30 seconds of appearing.
    • Dialog is the way you reveal and explore your characters.
      • Every character should sound like  a person.  They should not sound like the same person.  🙂  A note for Aaron Sorkin, I suppose.
      • You can flesh out dialog (and break its monotony) with eye movement, facial expression, tone of voice.
      • A good writer is observing people all the time and noting their distinguishing tics, mannerisms, etc.  You should constantly observe people to try to figure out their motivations — getting them “correct” is less important than the exercise of coming up with them.
      • There’s a writing exercise that occurred to me that I want to try: Come up with a situation or piece of conversation and re-tell it for each character.
    • Character flaws are useful hooks.
      • It’s best if the character’s flaw has something to do with the actual story.  🙂
      • It’s imperative to avoid Mary Sue syndrome.
      • One technique: Assign each character their Myers-Briggs score, then put them in a situation where they have to act against it.  Use that discomfort.
    • Villains
      • No man is a villain in his own eyes.
      • When possible, include an anti-flaw — a redeeming quality — to avoid the Punch Clock Villain problem.  Unless that’s what you’re going for, which is OK in its own right.
      • Generally, don’t have the villain do it for the evulz.
      • A truly great villain leaves the reader unsettled, because he/she demands sympathy or at least understanding.

    Then the group degenerated into discussing Batman.  Of course.

     

  • Lunacon 2014 (0): Arrival

    Lunacon 2014 (0): Arrival

    After a five-year hiatus, I am back at Lunacon, at the suggestion of my lovely wife (who says it’s important we tend to our individual needs as well as our married ones, and who — I believe — also might like having the apartment to herself for a weekend. 🙂 )

    Standing in line to check in, I met a guy for whom this is his 43rd Lunacon.  It’s my fourth.  I feel a bit like a poser, but oh well.  🙂

    Before heading down to register, I figured I’d check into the room, set up Internet (of course!), and then start these posts.  I can’t promise much, but I figure that, if the reason I attend Lunacon as opposed to other cons is its traditional focus on writing, I should also do me some writing.  Maybe it will be something more, but blog posting is probably a good way to start.

     

     

  • Marc Cohn and guests at the City Winery : 2013 Feb 14

    I’ve sort of blown the deadline on my 30 Days of Marc Cohn, but I can at least offer up this playlist. 🙂

    1. “From the Station”
    2. “Ghost Train”
    3. “Perfect Love”
    4. “The Letter” with Jon Leventhal
    5. “29 Ways”
    6. “Listening to Levon” with Dave Mansfield
    7. “Healing Hands” with Rebecca Pidgeon
    8. “Witness” with Rebecca Pidgeon
    9. “Silver Thunderbird”
    10. “Walking in Memphis”
    11. “Only Living Boy in New York”
    12. “Into the Mystic”
    13. “True Companion”
    14. “The Things We’ve Handed Down”
    15. “One Safe Place”
  • Art and Design, Fail

    I’ve been doing a little reading on the art of design and the failure of art as design.  (For example, see this piece about how objects for human use should be designed for, you know, humans.)  That led me to the International Push/Pull Pictogram Design Competition, tasked with designing exactly what it says: a non-verbal universal symbol to indicate which way to move a door to open it.  Some of them are awfully inspired and some of them are just awful.  But the “winner”, I feel, simply replicates the problem:

    A pictogram of a yellow man pushing.A pictogram of a yellow man pushing.

    Quick: Which of these says “This door opens by pulling”?

    I would argue that you can make a case for either one.  The person on the right is clearly pulling, so maybe that means “Pull this door”.  But the door is bulging outward — which says, to me, that the door is not cooperating — it isn’t opening — and so you shouldn’t pull, you should push.  (Likewise, the person on the left is clearly pushing but the door isn’t opening; maybe pushing isn’t the right choice.)

    The judges picking the winning logo gave the following explanation (in part):

    The push symbol is as if the figure is pushing a car and the pull symbol is a figure pulling as if in a tug of war. For extra clarity and to give the impression of force and movement, the doors being pushed and pulled are bowed-shaped.

    But in so doing, they fell prey to the same problem they thought they were solving:  The pictogram needs to be explained, so it is neither universal nor obvious.

    Personally, my choice would have been the one to the right of the upper-left corner of the submissions:

    pushpull

    This is unambiguous as to how the door moves.  It also serves as a nice warning that the door opens outward, in the second case.  (There was a similar one with hands but I think that is too specific:  The door opens inward whether you pull it or someone pushes on the other side.)